Showing posts with label MULTI_MEDIA. Show all posts
Showing posts with label MULTI_MEDIA. Show all posts

Thursday, February 19, 2009

TBS DigiCon6 Video Festival 2008

哪裡傳來了這兩套動畫,充滿驚喜;記得設計學院的學生都想做一套本土味 + 人情味十足的動畫,一來是分數的保證,二來是從眾多畢業生中突圍而出的捷徑,可惜綜觀歷屆作品,為人青睞者並不多:蘇敏怡、鍾偉權、淡水...屈指可算,要道理說得顯淺易明又不落俗套,我想這兩個故事做到了。

二等獎: "我阿媽係外星人"


一等獎: "動畫鏗鏘集-隱蔽老人"


Thursday, May 22, 2008

"A-Glow-Glow" Interactive Media Arts


早前看過兩件互動裝置,第一件來自英國的United Visual Artists (UVA),名為Volume,一眾由LED組成的感應柱因應觀眾的行動作出反應。當觀眾遊走於柱子之間時,聲音的跌踫奏出一陣和諧的共鳴,然而LED的反應卻沒有預期的理想,似是被過多的預設程式操控着,自顧自地發揮;又因現場觀眾太多,反應欠缺即時性;相對地,觀眾得停留較長的時間來觀察裝置的反應,尋找當中的語言,沒多少耐性的或把裝置當作玩意兒的總不得要領,很快便離了場。

同樣的情況亦出現於第二件裝置上─Teddy Lo的《稀孔》,這個的情況更糟,皆因玩法太複雜,需要你手機的藍芽之餘(較落後的可沒份兒了),七條的訊息發放頻道亦未能滿足眾多好奇的觀眾,等待不久便宣佈放棄,就是收到訊號的也搞不懂當中的意思,失望而回的佔了大多數。

相信這仍是創作互動裝置的一大挑戰,得在觀眾失去興趣前引導對方進入與作品自行溝通的狀態,從而進行對話、交流。當然,首要的是觀眾願意進行對話,藝術品不是商品,它不強迫你來簇擁它,而是靜靜地待在那兒,等你來接近,收穫多少,全看你願意在它跟前付上多少的時間。

Friday, November 23, 2007

microwave'07: luminous echo

Top: Daan Roosegaarde - Dune 4.1
Bottom: Simon Heijdens - Reed



太忙了,本打算錯過今屆的展覽,最後還是抽了點時間到大會堂看了其中一場。

這個名為《形光譜》的展覽共展出了八位藝術家的作品,主題都與聲音有關,作品透過觀眾的反應來產生不同的聲效,從而刺激其感官、神經以至思維;然而許多互動裝置似乎都存在着一共通問題:過分側重於感受層面而忽略了深層的訊息傳遞。

我不是說官能刺激不重要,在互動裝置藝術的領域裡,那是不可或缺的層面,但這些令人躍躍欲試的感受本身為的是要帶領觀眾進入另一層次的思考,而非單純的感官認知,藝術從來要帶出的都是形而上的東西,照顧的是我們的精神,不是肉體;若然一個由互動裝置構成的「符號」只有第一層的denotation,而沒有了第二層的connotation的話,它不應被視為一藝術品,只能說是科技罷了。

為什麼我們都得把藝術品放在安靜的環境來欣賞?因為只有在安靜的環境下我們的大腦才會有足夠的空間去思考、咀嚼它們,要想跟這些「死物」交心的話,觀眾必須先安靜下來;而互動裝置本身就不完全是「死」的,許多都充滿着玩味性,一方面容易吸引觀眾的注意,但同時亦分散了觀眾專一思想作品的能耐,要作深層的思考,或許都是事後的事。加上展覽場地的局限,作品與作品之間的距離接近,所產生的聲音容易與其他作品混雜,觀眾的解讀就更容易受到影響。

展覽中一件由Daan Roosegaarde製作的Dune 4.1,讓我想起了Simon Heijdens的Reed,兩者都嘗試將自然帶到石屎森林之中,不同的是前者由觀眾引發互動,後者則是透過展覽場外的自然風,觀眾只能感受卻未能參與其中,當觀眾完全地以旁觀者的角度去欣賞時,不就更能看「清」一點?試問有多少個陶醉於電玩的人會思考他們與科技的關係?

Sunday, August 12, 2007

The First Digital Play in Theatre

Newsweek, Aug 6, 2007


While we are pretty sure that the scenario in Minority Report will possibly realize much earlier than 2054 with Jeff Han's marvelous invention of multi-touch interface (or so-called surface computer), no one seems to be stunned by the first digital play that finally comes on stage this summer, which sounds really a bit too late for interactive art in other media has been developed for decades.

What strike me most is not how groundbreaking the news is but that electronic media finally intrude theatre, one of the most fundamental forms of art in human history. Theatre, when compared to other art forms, always deals with the 'present'. No play is prerecorded. If John Chris Jones, pioneer in the design methods movement in 60s, identified the main point of difference between art and design is that of timing, theatre is undoubtedly a place for an artist to manipulate a medium that exists at the same time as his actions. (Design Methods, p11) He acts in 'real time'. Every performance is therefore unique and cannot be replicated apple to apple. That on one hand hides the most valuable virtue of art, while on the other, implies the inevasible presence of uncertainty in each performance. And now this kind of uncertainty may well be intensified by the spontaneous reaction from the spectators.

In spite of clear instructions from the actors, the choice to participate or not still belongs to the floor. A few contingency plans may have to be prepared in case of no response or technical instabilities. On behalf of audience, as mentioned in the article, it becomes more and more difficult to comprehend the play, which now requires additional amount of patience and attention to follow the plot. As more and more personalized experience is allowed with all these advance technologies, I begin to worry that discussion of views among audiences will become increasingly difficult due to a lack of common ground. We can discuss on a film because we have watched the 'same' film. If 'what we hear depends on where we sit', we can only 'share' our unique experience but not 'discuss' or even 'criticize' on a particular part.

I suddenly got a weird thought: what would happen if I forgot to bring my cell phone when attending such kind of digital play in the future? No matter what, one aspect may be well received by Hong Kong audiences: they no longer have to switch off their cell phones before a performance starts!